Advanced Fantasy Dungeons is a project where I design a paraclone of the second edition of Advanced Dungeons and Dragons. A paraclone attempts to realise the designers intent, free of simulationalism, tradition and legacy. This is a place to index what I’ve written so far and plan what I’ve yet to write. I’ll continue to update it regularly.
Introductions
- Introduction
- Player’s Handbook Read-through
- Dungeon Master’s Guide Read-through
- Assorted Splats Read-through
- Game Plan
- Pillars and Procedures
- Inspiration and Influences
- Conclusions and Themes
Player Characters (Theme: Unique personalities and capabilities)
- The Basic Procedure (Part 1, Part 2)
- Ability Checks (
Part 1,Part 2,Part 3Part 4, Fortune and Proficiencies) - Perception
- Ability Scores
- Saving throws
- Heritages,
(heritage sketched) - Ageing
- Classes,
(classes sketched) - Ethos (Part 1 and Part 2)
- Experience
- Encumbrance and equipment
- Magic (Wizardly and Priestly
Part 1and Part 2) - Patrons
Exploration (Theme: Risk and reward)
- Timekeeping (
Part1andPart 2) Visionnow Darkness- Surprise (
Part 1andPart 2) - Dungeoneering
- Journeying (
Part 1andPart 2) - Hazards (and Traps)
Combat (Theme: Chaos not tactics)
- Initiative, Attacks and Morale
- Saving Throw and Armour
- Hit Points
- Flight and Retreat
- Positioning
- Monsters and ranged attacks
- Turning undead
Social (Theme: Words are mightier than swords)
Intrigue (Theme: Substantial investments, invisible threats)
- Downtime (Part 1, Part 2 and Training)
- Hirelings, Followers and Lieutenants
- Strongholds
- Domain Actions
- Debt and Favour
- War
Campaigns (Theme: Living world, superficial preparation)
- Your campaign
- Preparation
- The session
- Non-player Characters
- Fantasy economics
- Factions
- Societal and religious ethos
- Treasure
- Spells and magical items
- Monsters
Once this series is finished, I’ll build out an alpha rulebook for feedback and for myself to test, and if sentiment is positive, maybe forward from there!
Idle Cartulary
7th April 2022