Continuing to muse about oracles and campaign building. Nick did work on adventures, I’ve done dungeon rooms and hexes. What about NPCs?
I think of NPCs progressively detailed sketches. Begin with name, description, and catchphrase. Then asset, trait, need or agenda. Then approach, false visage, obsession and weakness. Things at the end are only important if they become major NPCs, but every NPC should have the first few.
Draw one card for each feature, as you develop the character further. Let’s try it! I’m going to be explaining with an example. Any card can be drawn reversed, so take the main theme and do the opposite. I’m using the MTG Randomiser, though, so no reversals for me.
We start with name, description and catchphrase:
Then we add an asset, trait, need and agenda as they become a more regular member of the cast:
Now if they become major drivers of the story, give them an approach, false visage, obsession and weakness:
Anyway, this I think is great for the kind of iteratively built characterisation that I like to use. I couldn’t have come up with this myself. I wonder if I could do this for treasure creation as well?
7th July 2022