Bathtub Reviews are an excuse for me to read modules a little more closely, but I’m doing this as a critique from the perspective of me, playing, and designing modules myself. They’re stream of consciousness and unedited harsh critiques on usually excellent modules. I’m writing them on my phone in the bath.
Continuing my series of tiny modules, Tomb of the Swine Prophet is a four page generic OSR dungeon module by Nate Treme, where one of those four pages is the title page.
The title page has a blurb which doubles as a hook, as well as foreshadows your foe in the dungeon. The second page contains the map and key to a ten room dungeon with five empty rooms. The best of the keys are one-sentence wonders, the others are all good and interesting rooms.
The third page is a twenty item random encounter table you roll any time you enter one of the five empty rooms. These double as randomly populating these rooms with furnishings, reveal the factions movements, and introduce saltwater-themed creatures and traps into the dungeon. The keys aren’t as good as the rooms, but they’re all interesting. The final page is twelve once sentence unique treasures and stats for the three creatures found in the dungeon. Succinct and interesting.
Overall, Tomb of the Swine Prophet is a fun, characterful dungeon that I’d enjoy throwing into any ocean-faring campaign or near any coastal town for a one-shot detour. In comparison to other small modules I’ve read, it isn’t as dense or exciting as Break Their Pride, but it’s more flavourful and evocative and easier to use than A Simple Dungeon, but perhaps more importantly the flavour is more to my taste.
23rd April , 2023