Silver Linings: Making Weather Fun

There was a weather themed blog carnival with unusually little uptake last month, and I think it’s because weather kind of sucks. Like, if it’s only ever a drag to have weather, why bother?

The obvious solution to me is to make weather fun. Inspired by Spiritfarer, whenever you would collect a resource from the area you’re in, you can instead collect a single bottle of a special weather related resource.

  • Cloudy. A silver lining.
  • Sunny. A ray of sunshine.
  • Windy. A gust of wind.
  • Snowy. A moment of silence.
  • Stormy. A bolt of lightning.
  • Blizzardy. A bite of frost.
  • Foggy. A puff of fog.
  • Monsoony. A close moment.

These can all be used as one would expect, but also collecting them en mass can be used to create magical items. Ten silver linings and a master smith’s time gives you a sword that is strong against undead, for example.

They could be combined in unique ways, too, both with traditional autogathered resources and with each other. A gust of wind and flaming puffshroom spores to create drifting cinders. A bottle of lightning and a puff of fog to create a static mist.

There should be some kind of tiering as well, but basically 1 bottle for a minor effect, 10 for a moderate effect, and 100 for a major effect. Probably best to equate this to level 1, 2 or 3 spells, or +0, +1, +2 weapons or something that fits your system. Or, like, not. Whatever floats your boat really.

I’d probably still have negative weather side effects, because yes, being lost in fog or blizzards and being slowed by storms or blustery winds totally makes things feel palpable. I prefer simple rules for this, like single hex delays for difficult weather and always wrong hex but always finding a secret when lost due to weather, then just playing the weather into encounters. I suggest being able to hide in fog, random lightning strikes in storms, visible ice in cold weather that can be used as a trap. Stuff like that.

Anyway, that’s my thoughts on the weather. If you’ve got extra ideas for weather resources, extra ideas for how to use them, extra ways to make weather impactful in encounters, or any other thoughts, comment and I’ll add it in if you’d like!

7th August, 2023

Idle Cartulary



3 responses to “Silver Linings: Making Weather Fun”

  1. yessssss weather systems
    in games that have stress / sanity (or related mechanics) I like having good weather while traveling give a potential sanity bonus or stress relief. it’s not a whole lot, but sometimes a really nice day out in the wilderness can lift your spirits. I think it gives a nice counterbalance to the usual solely-negative effects of weather, especially in lower magic / lower fantasy settings. you can also give particularly beautiful days a bonus to foraging, or stuff like that.

    I also think a simple “weather changes” as a result on an encounter die (or similar) also works really well to make it feel impactful while keeping play moving quick

    Liked by 1 person

  2. I decided to put together my d100 on this based on Seasons: Seasonal Weather. Mainly just some vignettes to serve as inspiration, but I touch a little bit on how Weather can have both positive and negative effects on Play. Lately I have been fond of including a “Weather Clue” on my Encounter Die as one of the potential options to foreshadow a shift or change.

    Like

    1. Oh I love weather clue! I also love how you’ve written vignettes; enough that they won’t be samey, but with excellent detail. This is some of your best work!

      Like

Leave a comment

Want to support Playful Void or Bathtub Reviews? Donate to or join my Ko-fi!


Want to feature in a Bathtub Review? Please email me at idle dot cartulary at gmail dot com, or direct message me on Discord!


Recent Posts


Jingling Mordo Circus Dungeon Regular

Dungeon Regular is a show about modules, adventures and dungeons. I’m Nova, also known as Idle Cartulary and I’m reading through Dungeon magazine, one module at a time, picking a few favourite things in that adventure module, and talking about them. On this episode I talk about Jingling Mordo Circus by Vic Broquard, in Issue #7, September 1987! You can find my famous Bathtub Reviews at my blog, https://playfulvoid.game.blog/, you can buy my supplements for elfgames and Mothership at https://idlecartulary.itch.io/, check out my game Advanced Fantasy Dungeons at https://idlecartulary.itch.io/advanced-fantasy-dungeons and you can support Dungeon Regular on Ko-fi at https://ko-fi.com/idlecartulary.
  1. Jingling Mordo Circus
  2. Samurai Steel
  3. The Matchmakers
  4. Nightshade
  5. Tortles of the Purple Sage

Categories


Archives

August 2023
M T W T F S S
 123456
78910111213
14151617181920
21222324252627
28293031  

Recent Posts

Create a website or blog at WordPress.com

Design a site like this with WordPress.com
Get started