random encounters
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Double-overloading the Random Encounter Table
Over on Prismatic Wasteland, we have a very cool way to roll just 3d6 to tell you what monster, how many monsters, the distance they’re at, their reaction, and whether the players are surprised by this all. It’s elegant as heck at the front end, and takes advantage of the power of 3d6, but because… Continue reading
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Procedure as Move
Marcia just posted this, positing fuck procedures, just let the GM decide as hoc for more meaningful bespoke travel. This is cool, but right now I’m into player choice, so I propose: When the party travels, spend the day. travelling. The GM proposes a danger you will encounter, an opportunity you will miss, and a… Continue reading
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The Tension Jar
I don’t remember where I got this idea from, but when I ran dungeons, before the overloaded encounter die, I used the tension jar. This overloaded overloaded encounter die made me think of this. The original version of the tension die was this: When the company did something loud, risky or stupid I’d add a… Continue reading
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Dungeon23: Day 14 reflection and pivot
Previous posts on Dungeon23 here and here. I’m two weeks in, and I don’t like my lovingly prepared dungeon. However, I’m really enjoying the day to day drawing and keying of the dungeon. I just got bored with this level after a week, so week two isn’t as much fun. I’m not surprised by this:… Continue reading
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