I Can’t Sleep and Am Thinking of Dungeons

I can’t sleep and am thinking of senses in which dungeons have stories

A dungeon has a story in the same sense that a mall has a story, one I do not know and consisting the experience of its inhabitants, visitors, and it’s changing physicality

A dungeon has a story in the sense that when we enter one we generate memories which will often unintentionally become stories

A dungeon has a story in the sense that it suggests a story, even if it’s nature is not narrative

A dungeon has a story if it progress through it is linear, if this is to me a failure of the dungeon to find it’s potential

A dungeon has a story in the same sense that a narrative videogame has a story; you are floating through an algorithm based on your choices, but the places those algorithms go are often preordained, if not your responses to them

A given dungeon probably has a story in many or all of these senses simultaneously, depending on who is entering it, how safe they feel, and how the dungeon is described

A dungeon has a story in the sense that each time it is played the experience of it changes and that is in and of itself a story I’m interested in hearing

16th February, 2023

Idle Cartulary

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